Kensei· 来源· @0xKense1 · X·· 2 天前AI 评分55
正文 · 原文
How to build a 3D game level like this with Claude Opus 5.5 + Blender + Tripo + Unity, with the real bill.
Every tool gets one job. Me: the idea and the reference images. Tripo: models. Blender: rigs and animation. Unity: the game.
- Draw 3 to 4 views of the heroine, the cat and each prop (your own reference images)
- Tripo turns each into a 3D model, $0.60 each, 16 models for $8.20
- Blender cuts the cat from 2M to 80k triangles and bakes the detail into a normal map
- Rigs and animations are written as code i
- In Unity, one short brief per system: ray, rope, parachute, cat AI. 31 sessions, about $88 at list price
- After placing props, one raycast down fro the surface under it (a tea cup hovered above its saucer until I added this)
- Lighting and dressing come last, on top oys
The rule from the bug list: my first big proone go, stopped at the session limit after 39minutes. Short briefs resumed on their own after each pause.
Every prompt and config is in the article below.
Would you like me to drop the game, so you can try?
来源:Kensei · x.com