Game studios are cooked.
I'm building a cozy farm game alone with Opus 5.5 and Unity 6, and the whole method is one idea: treat every prompt as a department.
The build order:
Step 1 -> Claude Code hooks into Unity 6 and Blender through MCP.
Step 2 -> A one-page doc is the entire design: plant > water > harvest > sell, across four seasons.
Step 3 -> Tripo generates the full model set: farmer, barn, windmill, crops.
Step 4 -> Opus cleans the meshes in Blender and lays out the island in Unity.
Step 5 -> Each system gets its own prompt: planting, growth timers, market, coins.
Step 6 -> Opus runs an autopilot playtest and writes the bug list before it touches any of them.
The split:
Tripo: every model.
Unity 6: world, physics, UI.
Opus 5.5: scripts, scene setup, playtests.
Me: play it and report what feels wrong.
One rule keeps it from collapsing: one system, play it, then the next one.
What should I build next?
来源:sorenxet · x.com