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sorenxet· 来源· @sorenxet · X·· 6 天前AI 评分54
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Game studios are cooked.

I'm building a cozy farm game alone with Opus 5.5 and Unity 6, and the whole method is one idea: treat every prompt as a department.

The build order:

Step 1 -> Claude Code hooks into Unity 6 and Blender through MCP.

Step 2 -> A one-page doc is the entire design: plant > water > harvest > sell, across four seasons.

Step 3 -> Tripo generates the full model set: farmer, barn, windmill, crops.

Step 4 -> Opus cleans the meshes in Blender and lays out the island in Unity.

Step 5 -> Each system gets its own prompt: planting, growth timers, market, coins.

Step 6 -> Opus runs an autopilot playtest and writes the bug list before it touches any of them.

The split:

Tripo: every model.
Unity 6: world, physics, UI.
Opus 5.5: scripts, scene setup, playtests.
Me: play it and report what feels wrong.

One rule keeps it from collapsing: one system, play it, then the next one.

What should I build next?

来源:sorenxet · x.com