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magithar· 来源· @magithar · X·· 2 小时前AI 评分24
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I’ve seen some impressive 3D modeling results from Claude on YouTube, though I haven’t tried it myself yet.

My game development workflow still relies mostly on existing assets, both free and paid. 😅

Generating a model is one thing. Being able to edit it, preserve topology, UVs, and materials, and actually use it in a game pipeline is another.

Curious to see how Kimi handles that.

来源:magithar · x.com