magithar· 来源· @magithar · X·· 2 小时前AI 评分24
正文 · 原文
I’ve seen some impressive 3D modeling results from Claude on YouTube, though I haven’t tried it myself yet.
My game development workflow still relies mostly on existing assets, both free and paid. 😅
Generating a model is one thing. Being able to edit it, preserve topology, UVs, and materials, and actually use it in a game pipeline is another.
Curious to see how Kimi handles that.
来源:magithar · x.com