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Dinis Guarda· 来源· @dinisguarda · X·· 9 天前AI 评分38
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“You need to bring novelty to the gameplay. It is a struggle if you think about it to create a repetitive business model. It's very hard to guarantee that the next game will be as successful as this one because the same recipe will not work twice more often.” – @EricVezzoli

Eric Vezzoli, Director of Technology at @Razer , leads innovation across AI, haptics, immersive technologies and developer platforms. A researcher turned entrepreneur, he founded Interhaptics, a technology platform acquired by Razer in 2022, and now works at the intersection of gaming, artificial intelligence and human-machine interaction.

In my latest podcast episode, we explore gaming, AI, economics, and the future with humanity.

“The legacy (of gaming) is changing by moving to be enabled to be interfaced with agents and deterministic software will increase its capability way more because there is enormous value to take away hallucination from the system, thanks to generative AI. I see the creation of this software that is being used by AI Agents to create end experiences.”

With more than 150 million unique users across its ecosystem, Razer is moving beyond gaming hardware into software, AI, immersive experiences and developer technologies.

Through Razer Wyvrn and Razer Indie Lab, Eric and his team are making advanced tools more accessible to independent game developers, helping smaller studios experiment with technologies traditionally associated with larger productions.

“We started a specific effort which is called Razer Indie Lab which is only focused to bring and explain and democratize and help the indie community to have access to these tools that are usually reserved for advanced production.”

The conversation also examines AI-powered quality assurance, where Razer is developing technology to automate repetitive game-testing tasks while keeping human judgement central to the creative process.

Eric explains how AI could raise the standard of game production, creating new expectations among players and changing how studios approach development.

“Nobody will ever accept anymore a game with bugs at launch because that becomes whenever AI can help you to take that away the market expectations shift.” So what it is today a AAA game could probably be achieved by a much smaller team with much much less money. But the expectation of the gamers of what is a triple AAA game will skyrocket ”

We also discuss the future of embodied AI, gamification, emotional connections with digital beings and the responsibility that comes with technologies capable of influencing human behaviour.

“Always be curious and never specifically today never take what something or someone tells you as a face value and check the sources later.”

Full interview now live on my YouTube channel: https://youtu.be/DJlmxAVhef0

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来源:Dinis Guarda · x.com