indie studios, hello
how i add fishing to my cozy farm game with Opus 5.5
the trick is adding one new verb per zone. this zone's verb is fishing:
step 1 -> Claude Code drives Unity 6 via unity-mcp, Blender via blender-mcp
step 2 -> village as a new scene, farm HUD carried over as one prefab
step 3 -> Tripo for the set: pier, lighthouse, 4 boats, crab traps, fish stall
step 4 -> Opus rigs the cast in Blender and builds the water with URP shaders
step 5 -> fishing as one system: cast, tension bar, catch card, coins
step 6 -> 12 fish species in a sheet, Opus balances rarity and prices before code
step 7 -> ElevenLabs for splashes, gulls, reel clicks. Cinemachine follows the player
who does what:
tripo: every new model
unity 6: scenes, water, lighting
opus 5.5: c# scripts, rigging, the fish economy
you: fish until it feels right
one new zone, one new verb. the farm plays the same, the island just got bigger
next zone: the mine or the forest?
来源:Mnimiy · x.com