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Mnimiy· 来源· @Mnilax · X·· 7 天前AI 评分52
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indie studios, hello

how i add fishing to my cozy farm game with Opus 5.5

the trick is adding one new verb per zone. this zone's verb is fishing:

step 1 -> Claude Code drives Unity 6 via unity-mcp, Blender via blender-mcp

step 2 -> village as a new scene, farm HUD carried over as one prefab

step 3 -> Tripo for the set: pier, lighthouse, 4 boats, crab traps, fish stall

step 4 -> Opus rigs the cast in Blender and builds the water with URP shaders

step 5 -> fishing as one system: cast, tension bar, catch card, coins

step 6 -> 12 fish species in a sheet, Opus balances rarity and prices before code

step 7 -> ElevenLabs for splashes, gulls, reel clicks. Cinemachine follows the player

who does what:

tripo: every new model
unity 6: scenes, water, lighting
opus 5.5: c# scripts, rigging, the fish economy
you: fish until it feels right

one new zone, one new verb. the farm plays the same, the island just got bigger

next zone: the mine or the forest?

来源:Mnimiy · x.com