I just built a playable 3D Gothic Wizard Chess website using Gemini 4 Argon in Google Antigravity.
complete with headless Blender (bpy) procedural sculpting, a multi-agent visual critique loop, custom Three.js GLSL shaders, Voronoi stone shatter physics, and a single-player Minimax AI. ♟️⚔️
Prompt used:
"Write Python scripts to procedurally sculpt, rig, animate, and PBR-bake a complex 3D Gothic Wizard Chess game using multi-agent visual critique loops, then wire it for the web in Three.js with custom GLSL stone & arcane rune shaders, Voronoi stone shatter physics on melee captures, and a single-player Minimax/Alpha-Beta AI."
What the website & pipeline include:
• Sculpted 3D Alabaster & Obsidian stone pieces with articulated melee weapons
• 3-iteration Vision Critic loop scoring silhouette clarity, rig clearance & 2K Cycles PBR maps
• Real-time Three.js GLSL shaders with torchlight specular & arcane rune glow sliders
• 42-shard 3D Voronoi stone fracture physics + Action-Cam zoom on every capture
Full 4-minute 1080p showcase below 👇
#Gemini4Argon #GoogleAntigravity #ThreeJS #Blender3D #WebGL #GameDev #AI
来源:Kisalay · x.com