A recent demo worth a look for anyone building games: a developer with 13 years of experience turned an AI coding assistant into his own 3D asset factory.
As shared by @jurlycat, you describe an asset, Python drives Blender in the background, and out comes a .glb with rigs, animations and collision geometry already attached. The interesting part isn't the generation. It's that his veteran eye decided what to automate and what a usable result looks like.
That may be the real pattern in AI-assisted game development: the tools handle the grind, and experience becomes the specification.
Would you ship AI-generated assets in a finished game, or keep them for prototyping? https://x.com/jurlycat/status/2109129990029930805/video/1
来源:Sanem Avcil 🚀 Blockchain · x.com