Introducing PATCH Studios $PATCH
A game studio where holders become the directors, AI becomes the development team, and community decisions become playable content.
We’re starting with one village. What comes next ; a monster, a boss, a new area or an entirely new mechanic, is the community’s decision.
Three pitches. A community vote. The winning idea enters production.
We’re building the production pipeline around NVIDIA Nemotron and Anthropic Claude for code, Meshy for 3D assets, and an automated test bot for QA. The goal: watch the winning pitch become code, pass testing, and appear in the world you’re playing.
Behind it is a custom Three.js world, streamed production updates and a modular patch system designed to load approved additions directly into the running game. No download. No restart.
Every released patch turns a community decision into something you can explore, fight or use.
One village is the beginning. Help decide what it becomes.
来源:Patch · x.com