game studios are cooked
how i build a cozy farm game solo with Opus 5.5 and Unity 6
the trick is building it like a studio, one department per prompt:
step 1 -> connect Claude Code to Unity 6 and Blender through MCP
step 2 -> write a 1-page doc: plant > water > harvest > sell, 4 seasons
step 3 -> generate every model in Tripo: farmer, barn, windmill, crops
step 4 -> Opus cleans them in Blender and builds the island in Unity
step 5 -> one system per prompt: planting, growth timers, market, coins
step 6 -> Opus playtests with an autopilot and lists bugs before fixing any
who does what:
tripo: every model
unity 6: the world, physics, ui
opus 5.5: scripts, scene setup, playtests
you: play it and say what feels off
the rule that saves it... build one system, play it, then the next
what should i build next?
来源:Mnimiy · x.com