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Steam · AI Roguelite 更新· 一手来源·· 25 天前AI 评分38

随机事件 V2

Random Events V2

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Random events V2


Years ago, the game used a rudimentary system in which the text "Just as you are about to leave" would be appended to the prompt when attempting to change locations. Today's new system leverages the fact LLMs can actually follow instructions, and includes a bag of events which are randomly selected and triggered based on certain conditions and rules.

The default settings have events for continuing the story or changing locations, with the option for firing during player actions defaulting to false. These can be added/configured on a per-save basis. You can also configure rules such as whether they're allowed to trigger during the "peaceful" narrative flavor.


Improved cross-world travel user experience

  • Unlimited travel range now also allows cross-world and cross-universe travel (it was designed not to, but the wording was confusing). To compensate, the plausibility checker and story generator are now also informed that it’s cross-world or cross-universe.
  • Fixed bug where exploring empty space functioned differently from enter location for cross-world travel

Scenario

  • Added starting gear and starting currency logic for scenario generation/editor

Interface

  • Added support for using drag-and-drop to detach or re-attach locations. While dragging a location, hover over an existing world while in the universe view, the detached area while in the universe view, or the “back to universe” button while in the map view.
  • Added drag/drop support for regular hierarchical view (without needing to do it from within the map), and for followers
  • Updated languages: Separate languages for pt vs pt-BR, separate for Spanish vs Latin American Spanish, and added Ukrainian

Misc

  • Tweaked spawn entities prompt to further prevent AI from ignoring player instructions
  • Improved item name matching logic
  • Added support for moving favorited corpses back into scene if they revived
  • Added clarifying text for when narrative rules and entity generation rules are included in prompt
  • Added entity generation rules to initial locations and factions generation
  • Fixed bug where same-named corpses would cause still-alive enemies to not be damaged
  • Improved attribute/roll picking by adding item/ability context to that prompt
  • Improved prompt context when exiting a location to go to a parent location
  • Improved scaling algorithm for encounter difficulty based on party and enemy combined strength
  • Fixed game-breaking bug after leveling beyond level 500 or so in dungeon crawl mode
  • Added option for minimum duration for location passage-over-time updates
  • Updated bracketed text logic for strings such as “[character] has died”, which are no longer needed in Unified mode
  • Fixed bug in specialized mode event checks where Player action would say “0” instead of the player action
  • Fixed bug in item recency/sorting logic for prompt context
  • Fixed bug where entity could persist in encounter after player manually deleted them
  • Updated specialized mode item picker logic to include candidate item(s) that match player input exactly

来源:Steam · AI Roguelite 更新 · store.steampowered.com