Dan Greenheck· 来源· @dangreenheck · X·· 9 天前AI 评分24
正文 · 原文
Recording texturing lesson now!
You'll set up a "texture lab" and compare the four different ways you can create/source textures.
I also walk through what albedo, normal, displacement, roughness and ambient occlusion maps are, and demonstrate how they affect the final rendering.
Join the waitlist for my Three.js AI game dev course👇
https://threejsroadmap.com/courses/build-a-first-person-rpg-with-ai
来源:Dan Greenheck · x.com