I built a multiplayer fishing game in 8 days by running Claude as a 6-person dev studio. 🎣
http://FishFest.io: a cozy multiplayer fishing game for the browser. One shared ocean 🌊, your own island 🏝️, storms ⛈️, tsunamis. Sea of Thieves meets Animal Crossing.
I'm the only human here. Everything else is Claude Opus 5.5 in Claude Code, set up as an orchestrator + 5 workers: Client, Design, Art, Server, Water. Each works on its own git branch and only merges to main when tests are green. ✅
The water is also getting its own custom simulation system: TJWS1, Three.js Water Sim 🌊
It's a system I've been implementing over the last 3 weeks specifically for the game.
Important: the video below is from a 3-day-old build and does not use TJWS1 yet. The current build already has TJWS1 running, and the next demo will show the system in action and where it's heading. 👀
Honest part: I'm on Anthropic's $200/month plan, and my weekly limit is gone in about 4 days. 💸
Six AI coworkers eat tokens fast. 😅
The game's already way ahead of this footage. More soon.
Not public yet. Coming soon. Follow and comment "playtest" to be the first to test it out. 🎮
#gamedev #indiedev #ClaudeCode #ThreeJS #opus55 #opus5 #claude #chatgpt #astra6 #gptsol
来源:Vinicius Leprevost · x.com